Classic
500 levels on a curated difficulty curve. Progress, stars and records save automatically.
Everything in one page
Hold the dot, drag it through the corridors, obey the one-way arrows and reach the green exit before your three hearts run out.
| Action | Pointer | Keyboard |
|---|---|---|
| Move | Press on the dot and drag along a corridor | Arrow keys or W A S D |
| Start a level | Tap the maze or TAP TO START | Enter / Space |
| Pause | PAUSE button | Esc |
| Restart | RESTART button | R |
| Undo one junction | UNDO button (3 charges) | U |
| Get a hint | HINT button (3 per level) | H |
| Look around | Drag the background, scroll, or two-finger drag | — |
| Zoom | + / − buttons, Ctrl+wheel, pinch |
+ / - |
| Fit and re-centre | ⦿ button | 0 |
| Fullscreen | FULL button | F |
Score starts at 1000, then adds a bonus for remaining hearts and for beating the par time, and subtracts for time, wasted moves, mistakes and hints. The total is multiplied by the level's difficulty.
| Stars | Requirement |
|---|---|
| ★★★ | No mistakes, inside 1.4× the par time, without wandering much off the route |
| ★★☆ | At most one mistake, inside 2.4× the par time |
| ★☆☆ | Level completed |
Hints reduce your score. They never change your star rating.
| Tier | Levels | Maze size | What changes |
|---|---|---|---|
| EASY | 1 – 15 | 12×12 → 18×18 | Straight corridors, few arrows, generous pointer tolerance |
| NORMAL | 16 – 40 | 18×18 → 30×30 | More turns, first checkpoints, more one-way gates |
| HARD | 41 – 90 | 30×30 → 40×40 | Loops and false routes, tighter tolerance, faster marker |
| SUPER HARD | 91 – 250 | 40×40 → 53×53 | Dense arrows, long routes, camera follows and you pan |
| EXTREME | 251 – 500 | 53×53 → 62×62 | Everything at maximum, short trail, minimal margin for error |
500 levels on a curated difficulty curve. Progress, stars and records save automatically.
One unique maze per calendar day, seeded from the date. Keeps its own best score and streak.
The same maze with a centisecond clock. Only your personal record matters.
Procedural mazes that get harder every step until you run out of hearts.
The view shows the whole maze whenever the cells stay readable. Past that point the camera follows your dot and a small minimap appears in the corner with a rectangle showing which slice you are looking at.
Ctrl+wheel or pinch to zoom.+ and - keys.0) snaps back to the automatic view, centred on your dot.
When you are properly stuck, press HINT (or H). The game pauses and asks
for a hint code from the hint page. Codes are 7 characters like
K7F2-QMX and change every 60 seconds.