AMAZE GO ARROW PUZZLE
ADD TO CHROME

Everything in one page

How to play

Hold the dot, drag it through the corridors, obey the one-way arrows and reach the green exit before your three hearts run out.

Controls

Mouse, touch and keyboard
Action Pointer Keyboard
Move Press on the dot and drag along a corridor Arrow keys or W A S D
Start a level Tap the maze or TAP TO START Enter / Space
Pause PAUSE button Esc
Restart RESTART button R
Undo one junction UNDO button (3 charges) U
Get a hint HINT button (3 per level) H
Look around Drag the background, scroll, or two-finger drag
Zoom + / buttons, Ctrl+wheel, pinch + / -
Fit and re-centre ⦿ button 0
Fullscreen FULL button F

The rules

  • Arrows are one way. Pushing against one is a mistake and costs a heart by default. You can switch that to "block only" in Settings.
  • Stay on the corridor. Dragging the pointer sideways out of the corridor is a WRONG PATH: you lose a heart and restart from your last checkpoint.
  • Checkpoints appear from the mid levels onwards, so a mistake deep in a big maze does not send you back to the start.
  • Three hearts, then GAME OVER. Retrying the level refills them.
  • Dead ends are free. Wandering into one costs nothing but time.

Scoring and stars

Score starts at 1000, then adds a bonus for remaining hearts and for beating the par time, and subtracts for time, wasted moves, mistakes and hints. The total is multiplied by the level's difficulty.

Star rating
Stars Requirement
★★★ No mistakes, inside 1.4× the par time, without wandering much off the route
★★☆ At most one mistake, inside 2.4× the par time
★☆☆ Level completed

Hints reduce your score. They never change your star rating.

Difficulty tiers

Approximate progression across the 500 classic levels
Tier Levels Maze size What changes
EASY 1 – 15 12×12 → 18×18 Straight corridors, few arrows, generous pointer tolerance
NORMAL 16 – 40 18×18 → 30×30 More turns, first checkpoints, more one-way gates
HARD 41 – 90 30×30 → 40×40 Loops and false routes, tighter tolerance, faster marker
SUPER HARD 91 – 250 40×40 → 53×53 Dense arrows, long routes, camera follows and you pan
EXTREME 251 – 500 53×53 → 62×62 Everything at maximum, short trail, minimal margin for error

Modes

Classic

500 levels on a curated difficulty curve. Progress, stars and records save automatically.

Daily challenge

One unique maze per calendar day, seeded from the date. Keeps its own best score and streak.

Time attack

The same maze with a centisecond clock. Only your personal record matters.

Endless

Procedural mazes that get harder every step until you run out of hearts.

Looking around a big maze

The view shows the whole maze whenever the cells stay readable. Past that point the camera follows your dot and a small minimap appears in the corner with a rectangle showing which slice you are looking at.

  • Drag the background to look around. Pressing the dot still grabs it, so play is never disturbed.
  • Scroll or two-finger drag to pan; Ctrl+wheel or pinch to zoom.
  • + / − buttons on the canvas, or the + and - keys.
  • ⦿ (or 0) snaps back to the automatic view, centred on your dot.
  • Following resumes on its own when your dot is about to leave the screen.

Hints

When you are properly stuck, press HINT (or H). The game pauses and asks for a hint code from the hint page. Codes are 7 characters like K7F2-QMX and change every 60 seconds.

  • One code unlocks one hint: your dot walks itself to the next junction or checkpoint.
  • Three hints per level attempt. Restarting the level restores the allowance.
  • Codes work once, and the code from the minute before or after is also accepted.
  • Hints cost score, never stars.
  • Your maze is saved while you fetch the code, so nothing is lost if the popup closes.
  • If every code is rejected, check that your computer clock is correct.